Random UX

5 Sep 2009

“Figure out your community, [and] what you know then walk in the opposite direction. Groupthink [is] both boring and dangerous.”

Jan Chipchase

Corporate anthropologist, Nokia Design, on what it takes to become a successful user experience researcher.

http://twitter.com/janchip/status/3733324296

1 Sep 2009

The Vendor-Client relationship in real world situations

How many times have you had a client who approved, accepted and used your work, then tried to short you when time came to pay the invoice? I’ve heard too many stories about bad clients and experienced one or two of my own.

Since the global economic meltdown became evident in late 2008 I’ve heard more stories of this and other kinds of unethical behaviour than I ever have. All too often, the cautionary tales come from user experience professionals.

Is there something endemic to UX that makes us more prone than other specialists?

The video is funny because of the truth in its pointed humour: There is no other context or endeavour in which this type of behaviour is acceptable. So why do clients think that it is acceptable in a vendor-client service relationship?

Source: http://www.vendorclientvideo.com/

27 Aug 2009

iPhone Iterative Design: Convert Design Evolution video

Time-lapse video shows design evolution tweaks of taptaptap’s hit Convert iPhone app.

The original design session took place 390 days before it launched in the iPhone App Store. That’s 13 months of refinements. The result? Convert is currently ranked the #3 paid application in the App Store with 40,000+ sales in 2 weeks.

Good design takes time, focus and effort. It pays for itself.

26 Aug 2009

From the Cinemek company website:

Hitchcock is the worlds first mobile story boarding application. With Hitchcock you can have your first story board up and running in a matter of minutes. Hitchcock streamlines the process of storyboarding by allowing you to compose storyboards using photos rather than the tedious hand drawing process. This allows professionals and students to portray their vision to others in a easily controllable and transportable format.

23 Aug 2009

“If you want to be a thought leader, it’s best to start your career by fine-tuning your thinking, not your PR.”

3 Aug 2009

Should we consider how a user experience is produced as part of good design?

From Umair Haque’s Harvard Business blog:

How much would it cost to produce a “Good iPod”? One not produced in a sweatshop, but under decent labour conditions. Like, for example, one produced in the USA — hardly a paragon of labour standards, but a starting point.

That’s what I calculated. The Sloan Foundation data estimate just $4 of an iPod’s cost is the final assembly in China. Using average Chinese hourly compensation costs, that’s about 2.7 hours of labour. I then used American hourly compensation costs to adjust for what that final assembly might cost in the States.

The results are surprising. An American made iPod Classic costs just 23% more than a Chinese made iPod Classic: $58 more, to be precise….

1 Aug 2009

Infographic: Measurements of 2.0, 50 and 97.5 Percentile of US Males (centimetres) from The Measure of Man and Woman: Human Factors in Design by Henry Dreyfuss.

Infographic: Measurements of 2.0, 50 and 97.5 Percentile of US Males (centimetres)

from The Measure of Man and Woman: Human Factors in Design by Henry Dreyfuss.