Random UX

5 Sep 2009

“Figure out your community, [and] what you know then walk in the opposite direction. Groupthink [is] both boring and dangerous.”

Jan Chipchase

Corporate anthropologist, Nokia Design, on what it takes to become a successful user experience researcher.

http://twitter.com/janchip/status/3733324296

1 Sep 2009

The Vendor-Client relationship in real world situations

How many times have you had a client who approved, accepted and used your work, then tried to short you when time came to pay the invoice? I’ve heard too many stories about bad clients and experienced one or two of my own.

Since the global economic meltdown became evident in late 2008 I’ve heard more stories of this and other kinds of unethical behaviour than I ever have. All too often, the cautionary tales come from user experience professionals.

Is there something endemic to UX that makes us more prone than other specialists?

The video is funny because of the truth in its pointed humour: There is no other context or endeavour in which this type of behaviour is acceptable. So why do clients think that it is acceptable in a vendor-client service relationship?

Source: http://www.vendorclientvideo.com/

31 Aug 2009

It was September.
The highway stretched westward to the horizon on a long upward grade. I drove over a rise into a wall of white: Snowfall so heavy that it erased the landscape. In the failing light, the rearview mirror reflected a ribbon of road parting freshly mown fields of green and gold, strewn with gargantuan rolls of hay. Ahead, the sudden summer snow storm and my destination: Banff.
Three harrowing hours later, through one foot of snow, ice and fierce winds that nearly blew my car into a mountain lake, I arrived. It was my first trip to Banff and my first time at Canux.  It was worth the journey.
I’m an independent user experience practitioner who is very active in my community. I’ve made Canux my destination three times in a row, through good years and the turbulence of the 2008 global economic meltdown.
I spend a great deal of my time mentoring and guiding junior UXers and peers, and helping them solve tough problems. I spend even more time creating opportunities for diverse UX practitioners to meet, interact and learn from each other to build a real, sustainable UX community that reaches beyond boundaries.
As an independent UXer, Canux is the most useful, enjoyable and best investment I’ve made in my career. Each time, I have left Banff with new, practical skills, new perspectives, new energy and been newly inspired to create great experiences that make people’s lives better.  I share that knowledge with my community and those I mentor.
Senior UX practitioners like me rarely have good opportunities for professional development and mentorship. Over the last couple of years, I’ve travelled around the world to find those opportunities.  A friend observed that I’ve attended more events than anyone he knows and asked how he could get as much professional development. I told him he would have to quit his job and pay for it out of his own pocket, as I have. It’s an expensive investment that doesn’t always pay off.
Canux is one of the few events that is useful and meaningful to senior practitioners. Unparalleled access to thought leaders with perspective, insight and mastery that I haven’t yet attained are among reasons why Canux is a must-attend event. It’s a rare respite from daily demands to interact with a diverse group of fellow UXers.
The Canux 2009 theme — doing more with less — resonates in the most challenging economic environment I’ve faced in my career as an independent UX practitioner. It is essential for me to gain new skills that put the doing-more-with-less ethos into tangible practice.
I just concluded a project with a mid-sized corporation. The client wanted a fully developed product on half the necessary budget in a third of the time required. It didn’t help that no invoice was paid on time. Although we had great successes, the project was cancelled because of a client-side issue.
Clients want more than ever. Their budgets are smaller. We’re pressed to show a return faster than ever.
My first trek to Banff for Canux and the client story encapsulate what I face daily:  Great hope and optimism at the outset; sudden changes in conditions and plans; embracing unexpected challenges; balancing unknown risks; evaluating and adjusting strategies; and celebrating and learning from successes and failures along the way.
The journey is the experience. It is that experience which compels me to return to Canux every year.

(Photo courtesy of Kevin Cheng)

It was September.

The highway stretched westward to the horizon on a long upward grade. I drove over a rise into a wall of white: Snowfall so heavy that it erased the landscape. In the failing light, the rearview mirror reflected a ribbon of road parting freshly mown fields of green and gold, strewn with gargantuan rolls of hay. Ahead, the sudden summer snow storm and my destination: Banff.

Three harrowing hours later, through one foot of snow, ice and fierce winds that nearly blew my car into a mountain lake, I arrived. It was my first trip to Banff and my first time at Canux. It was worth the journey.

I’m an independent user experience practitioner who is very active in my community. I’ve made Canux my destination three times in a row, through good years and the turbulence of the 2008 global economic meltdown.

I spend a great deal of my time mentoring and guiding junior UXers and peers, and helping them solve tough problems. I spend even more time creating opportunities for diverse UX practitioners to meet, interact and learn from each other to build a real, sustainable UX community that reaches beyond boundaries.

As an independent UXer, Canux is the most useful, enjoyable and best investment I’ve made in my career. Each time, I have left Banff with new, practical skills, new perspectives, new energy and been newly inspired to create great experiences that make people’s lives better. I share that knowledge with my community and those I mentor.

Senior UX practitioners like me rarely have good opportunities for professional development and mentorship. Over the last couple of years, I’ve travelled around the world to find those opportunities. A friend observed that I’ve attended more events than anyone he knows and asked how he could get as much professional development. I told him he would have to quit his job and pay for it out of his own pocket, as I have. It’s an expensive investment that doesn’t always pay off.

Canux is one of the few events that is useful and meaningful to senior practitioners. Unparalleled access to thought leaders with perspective, insight and mastery that I haven’t yet attained are among reasons why Canux is a must-attend event. It’s a rare respite from daily demands to interact with a diverse group of fellow UXers.

The Canux 2009 theme — doing more with less — resonates in the most challenging economic environment I’ve faced in my career as an independent UX practitioner. It is essential for me to gain new skills that put the doing-more-with-less ethos into tangible practice.

I just concluded a project with a mid-sized corporation. The client wanted a fully developed product on half the necessary budget in a third of the time required. It didn’t help that no invoice was paid on time. Although we had great successes, the project was cancelled because of a client-side issue.

Clients want more than ever. Their budgets are smaller. We’re pressed to show a return faster than ever.

My first trek to Banff for Canux and the client story encapsulate what I face daily: Great hope and optimism at the outset; sudden changes in conditions and plans; embracing unexpected challenges; balancing unknown risks; evaluating and adjusting strategies; and celebrating and learning from successes and failures along the way.

The journey is the experience. It is that experience which compels me to return to Canux every year.

(Photo courtesy of Kevin Cheng)

27 Aug 2009

iPhone Iterative Design: Convert Design Evolution video

Time-lapse video shows design evolution tweaks of taptaptap’s hit Convert iPhone app.

The original design session took place 390 days before it launched in the iPhone App Store. That’s 13 months of refinements. The result? Convert is currently ranked the #3 paid application in the App Store with 40,000+ sales in 2 weeks.

Good design takes time, focus and effort. It pays for itself.

26 Aug 2009

From the Cinemek company website:

Hitchcock is the worlds first mobile story boarding application. With Hitchcock you can have your first story board up and running in a matter of minutes. Hitchcock streamlines the process of storyboarding by allowing you to compose storyboards using photos rather than the tedious hand drawing process. This allows professionals and students to portray their vision to others in a easily controllable and transportable format.

23 Aug 2009

“If you want to be a thought leader, it’s best to start your career by fine-tuning your thinking, not your PR.”

3 Aug 2009

Should we consider how a user experience is produced as part of good design?

From Umair Haque’s Harvard Business blog:

How much would it cost to produce a “Good iPod”? One not produced in a sweatshop, but under decent labour conditions. Like, for example, one produced in the USA — hardly a paragon of labour standards, but a starting point.

That’s what I calculated. The Sloan Foundation data estimate just $4 of an iPod’s cost is the final assembly in China. Using average Chinese hourly compensation costs, that’s about 2.7 hours of labour. I then used American hourly compensation costs to adjust for what that final assembly might cost in the States.

The results are surprising. An American made iPod Classic costs just 23% more than a Chinese made iPod Classic: $58 more, to be precise….

3 Aug 2009

“Those who work thru meetings organize days in hour-long chunks. Those who create organize days in blocks. The two aren’t compatible.”

1 Aug 2009

Infographic: Measurements of 2.0, 50 and 97.5 Percentile of US Males (centimetres)

Does anyone know the source of this infographic re: ergonomic dimensions of the US male?

Infographic: Measurements of 2.0, 50 and 97.5 Percentile of US Males (centimetres)

Does anyone know the source of this infographic re: ergonomic dimensions of the US male?